Tactus (2016)

This was one of two final year University projects I made with the same team.
My role in this project was as the project’s producer and lead designer, I was in charge of making sure we met all the assignment deadlines and personal goals, testing and developing gameplay; making sure the correct changes were being made by the programmers. I also programmed the games menu and camera systems.
We worked on start to finish in just under 3 months. Starting with the idea of a top-down shooter were you deflect bullets and slowly evolving into a rhythm based-bullet hell game.